A Grimdark Hexcrawl & Dungeon Crawl for Levels 4-6
The road to Prondadol is soaked in memory… and not all of it is dead.
The Coldest of Blood is the third chapter in the Red Star Rising saga, delivering a grimdark journey through haunted lands where past sins refuse to stay buried. As your party travels deeper into danger, they must endure a brutal blend of wilderness exploration/hexcrawl, perilous dungeon crawl encounters, and creeping folk horror and occult forces that warp both land and mind.
Emotionally charged and relentlessly tense, this chapter challenges players to confront not only external threats—but the lingering weight of what came before.
Why You’ll Love It
A harrowing continuation that raises both the stakes and the emotional impact.
A seamless blend of wilderness exploration/hexcrawl and dungeon crawl gameplay
Deep folk horror and occult themes rooted in memory, loss, and corruption
Strong narrative focus with emotionally driven storytelling and consequences
Packed with immersive physical components to enhance gameplay
Designed to minimize prep while maximizing tension and immersion
What’s Inside
Everything you need to run a rich and atmospheric chapter:
A complete adventure for levels 4-6 continuing the Red Star Rising campaign
Full-color maps, handouts, and item cards for immersive play
Detailed NPC portraits and character-driven encounters
A structured hexcrawl journey leading to dangerous and mysterious locations
Tools for GMs to manage pacing, tension, and escalating stakes
Campaign Placement
The third chapter of the Red Star Rising saga
Designed for characters levels 4-6
Continues directly from earlier campaign events
Can be adapted as a standalone grimdark adventure
Ideal for groups who enjoy exploration, dungeon delving, and occult horror
The path is cold. The past is waiting. And some wounds were never meant to heal.